Acts (4)
- GloryRooms: 133 bosses · 18 encounters7 events · 3 ancients
- HiveRooms: 143 bosses · 21 encounters10 events · 4 ancients
- OvergrowthRooms: 153 bosses · 22 encounters13 events · 2 ancients
- UnderdocksRooms: 153 bosses · 20 encounters10 events · 2 ancients
Ascension levels (11)
- 5Ascender's BaneStart each run Cursed.
- 9Deadly EnemiesAll enemies have deadlier attacks.
- 10Double BossFight two bosses at the end of Act 3.
- 6GloomLess Rest Sites.
- 0No AscensionPlay without any Ascension modifiers.
- 3PovertyEnemies and Treasure Chests drop 25% less Gold.
- 7ScarcityRare and Upgraded cards appear less often.
- 1Swarming ElitesElites spawn more often.
- 4Tight BeltStart each run with 1 less potion slot.
- 8Tough EnemiesAll enemies are harder to kill.
- 2Weary TravelerAncients only heal 80% of your missing HP.
Keywords (7)
- EternalCannot be removed or transformed from your Deck.
- EtherealIf this card is in your Hand at the end of this turn, it is Exhausted.
- ExhaustRemoved until the end of combat.
- InnateStart each combat with this card in your Hand.
- RetainRetained cards are not discarded at the end of turn.
- SlyIf this card is discarded from your Hand before the end of your turn, play it for free.
- UnplayableUnplayable cards cannot be played.
Orbs (5)
DarkPassive: At the end of turn, increase this Orb's damage by 6. Evoke: Deal 6 damage to the enemy with the lowest HP.
FrostPassive: At the end of turn, gain 2 Block. Evoke: Gain 5 Block.
GlassPassive: At the end of turn, deal 4 damage to ALL enemies and reduce this orb's value by 1. Evoke: Deal 8 damage to ALL enemies.
LightningPassive: At the end of turn, deal 3 damage to a random enemy. Evoke: Deal 8 damage to a random enemy.
PlasmaPassive: At the start of turn, gain
.
Evoke: Gain 
.
Plasma is unaffected by Focus.
Afflictions (6)
- BoundOnly 1 Bound card can be played each turn. Cards are un-Bound at end of turn.Bound
- EntangledCosts an additional
.Entangled - GalvanizedStackableTake X damage when this card is played.Take X damage.
- HexedAdd Ethereal to this card.
- RingingYou can only play 1 card this turn.Ringing.
- SmogYou cannot play additional Skills this turn. Clears at the end of the turn.
Intents (14)
AggressiveThis enemy intends to Attack for X damage { times}.
CowardlyThis enemy intends to Escape.
Death BlowThis creature is trying to take you down with it. It will attack you for X damage before being destroyed.
DefensiveThis enemy intends to Block on its turn.
EmpowerThis enemy intends to use a Buff.
HealThis enemy intends to Heal.
MaliciousThis enemy intends to apply Afflictions on your cards.
SleepingThis enemy is doing nothing this turn.
StrategicThis enemy intends to apply a Debuff to you.
StrategicThis enemy intends to apply a powerful Debuff to you.
StrategicThis enemy intends to give you X Status cards.
StunnedThis enemy can't act on its next turn.
SummonThis enemy intends to summon Monsters.
UnknownThis enemy's intentions are Unknown.
Modifiers (16)
- All StarStart with 5 colorless cards.
- Big Game HunterElite enemies swarm the Spire and drop better rewards.
- BinaryCard rewards now contain only 2 cards.
- Cursed RunAt the start of each Act, add a random Curse to your deck.
- Deadly EventsUnknown rooms can now contain Elites, but are also more likely to contain Treasure rooms.
- DraftChoose 10 card rewards to replace your starting deck.
- FlightYou may ignore paths when choosing the next room to travel to.
- HoarderWhenever you add a card to your deck, add 2 additional copies. You can no longer remove cards from your deck at the Merchant.
- InsanityStart with a random deck of 30 cards.
- MidasEnemies drop 200% more gold, but you can no longer Smith at Rest Sites.
- MurderousYou start each combat with 3 Strength. All enemies start combat with 3 Strength.
- Night TerrorsResting at Rest Sites heals all of your HP, but costs 5 Max HP.
- Sealed DeckChoose 10 out of 30 cards to replace your starting deck.
- SpecializedStart with 5 copies of a single card.
- TerminalWhenever you enter a new room, lose 1 Max HP. Start each combat with 5 Plating.
- VintageNormal enemies drop relics instead of cards.
Achievements (33)
- A Few DropsApply 99 Poison to a single enemy.
- A Lot of StairsClimb 10,000 floors.
- Already DeadApply 999 Doom to a single enemy.
- ArchaeologistDiscover all Relics.
- Blade Fit for a MonarchForge a Sovereign Blade that does at least 999 damage.
- CollectorDiscover all Cards.
- DemonBeat Ascension 10 as the Ironclad.
- EchoBeat Ascension 10 as the Defect.
- Eternal OneComplete all other Achievements.
- ExplorerEncounter all Events.
- First of ManyDefeat a Boss.
- Heaviest BladeDeal 999 Damage in a single blow.
- HistorianComplete the Timeline.
- LichBeat Ascension 10 as the Necrobinder.
- MilkApply 50 Strength to Osty.
- MonarchBeat Ascension 10 as the Regent.
- Pact FulfilledExhaust 20 cards in a single combat.
- Playing Cards Is FunPlay 20 cards in a single turn.
- Sneaky SlyPlay 5 cards using Sly off a single card.
- Suns in the SkyHave 20 Stars at once.
- The DefectWin as the Defect.
- The GloryDefeat every enemy in the Glory.
- The HiveDefeat every enemy in the Hive.
- The IroncladWin as the Ironclad.
- The NecrobinderWin as the Necrobinder.
- The OvergrowthDefeat every enemy in the Overgrowth.
- The Perfect DeckWin a Run with a fully-upgraded deck.
- The RegentWin as the Regent.
- The SilentWin as the Silent.
- The UnderdocksDefeat every enemy in the Underdocks.
- True EndingComplete Act 4.
- Unnecessary ClutterWin a Run without obtaining any relics.
- WraithBeat Ascension 10 as the Silent.



